After contemplating many different scenarios for a final project, my partner (Anna Dawn) and I, decided to go full circle. Therefore, we are going in with the new…out with the old!
For the final project of Course 1, we changed a few things in our Where We Are In Place And Time Unit of Inquiry. It made sense to take the same UOI and give it an even more substantial facelift. We thought that by focusing on it again, we could show the growth we have undergone during our COETAIL Journey.
In this unit, there are many opportunities for the authentic use of technology: students will collaborate to create virtual ancient worlds with Minecraft; use QR-code scanners to access pre-selected websites; use the Britannica Encyclopedia online; blog with peers about their learning; attach videos to their museum exhibits with the Aurasma app; etc.
We are a little concerned that we might run into problems with the virtual worlds, as we are both not experts on Minecraft, however our students seem to be :). We will also have Grade 7 mentors to help us navigate through any rough patches.
We anticipate a steep learning curve for both teachers and students as we delve into the murky waters of gamification and project-based learning. Facilitating the establishment of connections to resources in and out of the school will also be challenging, but we are risk takers and will problem solve as we go. We also plan to make the transition easier by having parents complete a consent form to allow use of their child’s image and work. This is critical due to the fact that we are in a Muslim country with strict religious and moral laws.
Students will have many opportunities to develop a variety of skills over the course of this unit. Some of these skills are: collaboration, blogging, research, organization, problem solving, gamification, storytelling, and digital citizenship.
Below is the plan that we have in place thus far.